C ++ 11, Hesaplanan Dosya
Küçük Java ile birkaç şey denedikten sonra bildiğim ve istediklerimi elde edemediğim için C ++ 'da yeniden yazmayı ve dosya işlemeyi eklemeyi seçtim. Sorun şu ki, benim C ++ paslı ve çok daha iyi değil, bu yüzden bazı parçalar bir araya toplanmış ve google'da ilk çözüm, yani gerçekten kalite kodu değil ...
Yine de, o kadar emmek değil en azından çalışan bir sonuç elde edebildim, zaman zaman en az kazanır, ancak bu bilgisayarda diğer tüm gönderimleri çalıştıramadığım için mükemmel bir şekilde test edemiyorum. Muhtemelen hedeflemeyi tamamen yeniden yazacağım ve daha sonra bugün veya yarın başka bir cevap olarak ekleyeceğim.
#include <iostream>
#include <string>
#include <vector>
#include <sstream>
#include <cmath>
#include <ratio>
#include <fstream>
#include <algorithm>
using namespace std;
class Town {
public:
Town(int owner, int townId, int knights, int population, int roundToDefBonus);
int getOwner();
int getId();
int getKnights();
int getPopulation();
int getFreeKnights();
int neededConquer();
int getKnightsStable();
int getRoundToDef();
bool operator< (const Town &other) const {
return townId < other.townId;
}
private:
int owner;
int townId;
int knights;
int population;
int roundToDefBonus;
double defBonus;
};
Town::Town(int inOwner, int inTownId, int inKnights, int inPopulation, int inRoundToDefBonus) {
owner = inOwner;
townId = inTownId;
knights = inKnights;
population = inPopulation;
roundToDefBonus = inRoundToDefBonus;
if(roundToDefBonus > 0) {
defBonus = 1;
}
else{
defBonus = 1.2;
}
}
int Town::getOwner() {
return owner;
}
int Town::getId() {
return townId;
}
int Town::getKnights() {
return knights;
}
int Town::getPopulation() {
return population;
}
int Town::getFreeKnights() {
return knights - population / 2;
}
int Town::neededConquer() {
return max(static_cast<int>(ceil(knights * defBonus + population / 2)), 1);
}
int Town::getKnightsStable() {
return population / 2;
}
int Town::getRoundToDef() {
return roundToDefBonus;
}
int gameRound;
int myId;
int thisTownId;
Town* thisTown;
vector <Town> myTowns;
vector <Town> enemyTowns;
vector <Town> lastTime;
string turn();
Town* bestTarget(int knights);
Town* bestSafe(int knights);
Town* biggestTarget(int knights);
Town* biggestSafe(int knights);
string out(string, int, int);
string attack(Town*);
string safe(Town*);
bool sortTowns(const Town & t1, const Town & t2);
vector <string> stringSplit(string input, string delimeter);
int main(int argc, char* argv[]) {
if(argc < 2){
cout << "100 100 100";
ofstream myFile;
myFile.open("CalculatedFail.txt");
myFile << "0\n";
myFile.close();
}
else{
if(argc == 2){
string input = argv[1];
vector <string> params = stringSplit(input, ";");
gameRound = atoi(params.at(0).c_str());
myId = atoi((params.at(1)).c_str());
thisTownId = atoi(params.at(2).c_str());
ifstream myfile("CalculatedFail.txt");
if(myfile.is_open()){
string line;
getline(myfile, line);
bool newRound = false;
if(atoi(line.c_str()) > gameRound) {
newRound = true;
}
vector <string> oldVals;
if(!newRound) {
while (getline(myfile, line)) {
oldVals = stringSplit(line, "_");
int playerId = atoi(oldVals.at(0).c_str());
int townId = atoi(oldVals.at(1).c_str());
int knights = atoi(oldVals.at(2).c_str());
int population = atoi(oldVals.at(3).c_str());
int roundToDefBonus = atoi(oldVals.at(4).c_str());
lastTime.push_back(Town(playerId, townId, knights, population, roundToDefBonus));
oldVals.clear();
}
}
else {
while (getline(myfile, line)) {
oldVals = stringSplit(line, "_");
int playerId = atoi(oldVals.at(0).c_str());
int townId = atoi(oldVals.at(1).c_str());
int knights = atoi(oldVals.at(2).c_str());
int population = atoi(oldVals.at(3).c_str());
int roundToDefBonus = atoi(oldVals.at(4).c_str());
if(roundToDefBonus) { //if round def bonus > 0, decrement because new round
roundToDefBonus --;
}
lastTime.push_back(Town(playerId, townId, knights, population, roundToDefBonus));
oldVals.clear();
}
}
std::sort(lastTime.begin(), lastTime.end());
}
if(lastTime.size() > 0) {
vector <string> values;
for(int i = 3; i < params.size(); i++) {
values = stringSplit(params.at(i), "_");
int playerId = atoi(values.at(0).c_str());
int townId = atoi(values.at(1).c_str());
int knights = atoi(values.at(2).c_str());
int population = atoi(values.at(3).c_str());
int roundsToDef = lastTime.at(townId).getRoundToDef();
if(playerId != lastTime.at(townId).getOwner()) {
roundsToDef = 2;
}
if(playerId == myId){
if(thisTownId != townId)
myTowns.push_back(Town(playerId, townId, knights, population, roundsToDef));
else{
thisTown = new Town(playerId, townId, knights, population, roundsToDef);
}
}
else{
enemyTowns.push_back(Town(playerId, townId, knights, population, roundsToDef));
}
values.clear();
}
}
else {
vector <string> values;
for(int i = 3; i < params.size(); i++) {
values = stringSplit(params.at(i), "_");
int playerId = atoi(values.at(0).c_str());
int townId = atoi(values.at(1).c_str());
int knights = atoi(values.at(2).c_str());
int population = atoi(values.at(3).c_str());
if(playerId == myId){
if(thisTownId != townId)
myTowns.push_back(Town(playerId, townId, knights, population, 0));
else{
thisTown = new Town(playerId, townId, knights, population, 0);
}
}
else{
enemyTowns.push_back(Town(playerId, townId, knights, population, 0));
}
values.clear();
}
}
string tmp = turn();
cout << tmp;
ofstream writeFile("CalculatedFail.txt");
if(writeFile.is_open()) {
writeFile << gameRound <<"\n";
writeFile << thisTown->getOwner() <<"_"<<thisTown->getId()<<"_"<<thisTown->getKnights()<<"_"<< thisTown->getPopulation()<<"_"<<thisTown->getRoundToDef()<<"\n";
for(vector<Town>::size_type i = 0; i != myTowns.size(); i++) {
writeFile << myTowns[i].getOwner() <<"_"<<myTowns[i].getId()<<"_"<<myTowns[i].getKnights()<<"_"<< myTowns[i].getPopulation()<<"_"<<myTowns[i].getRoundToDef()<<"\n";
}
for(vector<Town>::size_type i = 0; i != enemyTowns.size(); i++) {
writeFile << enemyTowns[i].getOwner() <<"_"<<enemyTowns[i].getId()<<"_"<<enemyTowns[i].getKnights()<<"_"<< enemyTowns[i].getPopulation()<<"_"<<enemyTowns[i].getRoundToDef()<<"\n";
}
}
}
else{
cout<<"error, wrong parameter";
}
}
delete thisTown;
return 0;
}
string turn() {
Town* safeTarget;
Town* attackTarget;
if(thisTown->getFreeKnights() < 0) { //evacuate
safeTarget = biggestSafe(thisTown->getKnights());
attackTarget = biggestTarget(thisTown->getKnights());
if(safeTarget != nullptr && attackTarget != nullptr){
if(safeTarget->getPopulation() > attackTarget->getPopulation()) {
return out("S", safeTarget->getId(), thisTown->getKnights());
}
else {
return out("A", attackTarget->getId(), thisTown->getKnights());
}
}
if(safeTarget){
return out("S", safeTarget->getId(), thisTown->getKnights());
}
if(attackTarget){
return out("A", attackTarget->getId(), thisTown->getKnights());
}
Town* target = &myTowns.at(0);
for(vector<Town>::size_type i = 1; i != myTowns.size(); i++) {
if(target->getPopulation() < myTowns[i].getPopulation())
target = &myTowns[i];
}
return out("S", target->getId(), thisTown->getKnights());
}
safeTarget = biggestSafe(thisTown->getFreeKnights());
attackTarget = bestTarget(thisTown->getFreeKnights());
if(safeTarget != nullptr && attackTarget != nullptr){
if(safeTarget->getPopulation() > attackTarget->getPopulation()) {
return safe(safeTarget);
}
else {
return attack(attackTarget);
}
}
if(safeTarget){
return safe(safeTarget);
}
if(attackTarget){
return attack(attackTarget);
}
return "W";
}
Town* bestTarget(int knights) {
Town* target = nullptr;
double ratio = -1;
for(vector<Town>::size_type i = 0; i != enemyTowns.size(); i++) {
if(enemyTowns[i].neededConquer() < knights) {
if(enemyTowns[i].getPopulation() / enemyTowns[i].neededConquer() > ratio) {
target = &enemyTowns[i];
ratio = enemyTowns[i].getPopulation() / enemyTowns[i].neededConquer();
}
}
}
return target;
}
Town* biggestTarget(int knights) {
Town* target = nullptr;
int population = -1;
for(vector<Town>::size_type i = 0; i != enemyTowns.size(); i++) {
if(enemyTowns[i].neededConquer() < knights) {
if(enemyTowns[i].getPopulation() > population) {
target = &enemyTowns[i];
population = target->getPopulation();
}
}
}
return target;
}
Town* biggestSafe(int knights) {
Town* target = nullptr;
int population = -1;
for(vector<Town>::size_type i = 0; i != myTowns.size(); i++) {
if(myTowns[i].getFreeKnights() < 0 && myTowns[i].getFreeKnights() + knights >= 0){
if(myTowns[i].getPopulation() > population) {
target = &myTowns[i];
population = target->getPopulation();
}
}
}
return target;
}
string attack(Town* target){
int knights;
if(thisTown->getPopulation() > target->getPopulation()) {
knights = target->neededConquer();
}
else{
knights = thisTown->getFreeKnights();
}
return out("A", target->getId(), knights);
}
string safe(Town* target){
int knights;
if(thisTown->getPopulation() > target->getPopulation()) {
knights = target->getFreeKnights() * -1;
}
else{
knights = thisTown->getFreeKnights();
}
return out("S", target->getId(), knights);
}
string out(string order, int targedId, int knights) {
stringstream tmp;
tmp << order << " " << targedId << " " << knights;
return tmp.str();
}
vector <string> stringSplit(string input, string delimeter) {
stringstream tmp(input);
vector <string> splitted;
string pushThis;
while (getline(tmp, pushThis, delimeter.at(0))){
splitted.push_back(pushThis);
}
return splitted;
}
ile derlemek: g++ -std=c++11 CalculatedFail.cpp -o CalculatedFail.exe
google linux'da .exe yerine CalculatedFail.out olduğunu söylüyor, ancak test edemiyorum.
ve koş
CalculatedFail.exe
def bonusunu kontrol etmek için bir dosya kullandığından, oyunu aynı anda birden çok kez çalıştırmak hatalara yol açabilir ...
umarım çok fazla sorun olmadan düzgün çalışır
A
Başka bir kasaba desteklerB
, şövalyelerin verilen sayı sadece aktarılırA
içinB
onlar sahibi tarafından kontrol edilir, bundan sonra,B
doğru?