C ++
Bunu bugün yazdım. En etkili yol değildir ve her zaman en rastgele görünen kelime aramalarını oluşturmaz, ancak işi alır ve nispeten hızlı bir şekilde yapar.
Bonus: Palindromları da destekler !!!
Kelime için giriş yaparak ve kelime aramanın büyüklüğüyle çalışır. Daha sonra, mektupları bırakarak, harfleri ekleyerek veya harfleri çevirerek infratörler üretir. Daha sonra bunları doğru kelimeye ek olarak kılavuza ekler. Daha sonra ilk harfin tüm örneklerini kelimenin her yönünde kontrol eder. 1 örnek bulunamazsa (palindromlar için 2), kaba geçiş çevrimi zorlar. Sonra arama sözcüğünü konsolun yanı sıra bir dosyaya da verir.
İşte boşluk ve yorumlarla birlikte 213 kod satırında.
#include <fstream>
#include <iostream>
#include <string>
#include <vector>
#include <stdio.h>
#include <time.h>
// Keep Track of Coordinates
struct XY {
public:
int X;
int Y;
};
// Just in case someone breaks the rules
std::string ToUppercase( const std::string& pWord ) {
char *myArray = new char[ pWord.size() + 1 ];
myArray[ pWord.size() ] = 0;
memcpy( myArray, pWord.c_str(), pWord.size() );
for ( unsigned int i = 0; i < pWord.size(); i++ ) {
if ( (int) myArray[ i ] >= 97 && (int) myArray[ i ] <= 122 ) {
myArray[ i ] = (char) ( (int) myArray[ i ] - 32 );
}
}
return std::string( myArray );
}
// Random number between a max and min inclusively
int RandomBetween( int pMin, int pMax ) {
return rand() % ( pMax - pMin + 1 ) + pMin;
}
// Find all instances of a character
std::vector<XY> FindHotspots( const std::vector<char> &pWordSearch, char pFirstChar, unsigned int pLength ) {
std::vector<XY> myPoints;
for ( unsigned int i = 0; i < pLength; i++ ) {
for ( unsigned int j = 0; j < pLength; j++ ) {
if ( pWordSearch[ i * pLength + j ] == pFirstChar ) {
XY myXY;
myXY.X = i;
myXY.Y = j;
myPoints.push_back( myXY );
}
}
}
return myPoints;
}
// Searchs each index from specific point in certain direction for word
// True if word is found
bool Found( const std::vector<char> &pWordSearch, const std::string &pWord, int pRow, int pCol, int pX, int pY, int pLength ) {
for ( unsigned int i = 0; i < pWord.length(); i++ ) {
if ( pRow < 0 || pCol < 0 || pRow > pLength - 1 || pCol > pLength - 1 )
return false;
if ( pWord[ i ] != pWordSearch[ pRow * pLength + pCol ] )
return false;
pRow += pX;
pCol += pY;
}
return true;
}
// Goes through all the hotspots and searchs all 8 directions for the word
int FindSolution( const std::vector<char> &pWordSearch, const std::string &pWord, unsigned int pLength ) {
std::vector<XY> myHotspots = FindHotspots( pWordSearch, pWord[ 0 ], pLength );
int mySolutions = 0;
for ( unsigned int i = 0; i < myHotspots.size(); i++ ) {
if ( Found( pWordSearch, pWord, myHotspots[ i ].X, myHotspots[ i ].Y, 1, 0, pLength ) )
mySolutions++;
if ( Found( pWordSearch, pWord, myHotspots[ i ].X, myHotspots[ i ].Y, 1, 1, pLength ) )
mySolutions++;
if ( Found( pWordSearch, pWord, myHotspots[ i ].X, myHotspots[ i ].Y, 0, 1, pLength ) )
mySolutions++;
if ( Found( pWordSearch, pWord, myHotspots[ i ].X, myHotspots[ i ].Y, -1, 1, pLength ) )
mySolutions++;
if ( Found( pWordSearch, pWord, myHotspots[ i ].X, myHotspots[ i ].Y, -1, 0, pLength ) )
mySolutions++;
if ( Found( pWordSearch, pWord, myHotspots[ i ].X, myHotspots[ i ].Y, -1, -1, pLength ) )
mySolutions++;
if ( Found( pWordSearch, pWord, myHotspots[ i ].X, myHotspots[ i ].Y, 0, -1, pLength ) )
mySolutions++;
if ( Found( pWordSearch, pWord, myHotspots[ i ].X, myHotspots[ i ].Y, 1, -1, pLength ) )
mySolutions++;
}
return mySolutions;
}
// Generate words that are similar
//
// 1. Word with last character same as first
// 2. Word with 1 character removed
// 3. Word with 1 character added
std::vector<std::string> GenerateInfurators( const std::string &pWord ) {
std::vector<std::string> myInfurators;
for ( unsigned int i = 0; i < pWord.size() / 2; i++ ) {
char myReplace = '0';
do {
myReplace = pWord[ RandomBetween( 0, pWord.size() - 1 ) ];
} while ( myReplace == pWord[ pWord.size() - 1 ] );
myInfurators.push_back( pWord.substr( 0, pWord.size() - 2 ) + myReplace );
}
for ( unsigned int i = 1; i < pWord.size() - 2; i++ ) {
myInfurators.push_back( pWord.substr( 0, i ) + pWord.substr( i + 1 ) );
std::string myWord = pWord;
myInfurators.push_back( myWord.insert( i, 1, pWord[ i - 1 ] ) );
}
return myInfurators;
}
// Adds word in random position in word search
void AddWordRandomly( std::vector<char> &pWordSearch, const std::string &pWord, unsigned int pLength ) {
int myXDirec = 0;
int myYDirec = 0;
do {
myXDirec = RandomBetween( -1, 1 );
myYDirec = RandomBetween( -1, 1 );
} while ( myXDirec == 0 && myYDirec == 0 );
int myRow = 0;
if ( myXDirec == 0 ) {
myRow = RandomBetween( 0, pLength - 1 );
} else if ( myXDirec > 0 ) {
myRow = RandomBetween( 0, pLength - pWord.size() - 1 );
} else {
myRow = RandomBetween( pWord.size(), pLength - 1 );
}
int myCol = 0;
if ( myYDirec == 0 ) {
myCol = RandomBetween( 0, pLength - 1 );
} else if ( myYDirec > 0 ) {
myCol = RandomBetween( 0, pLength - pWord.size() - 1 );
} else {
myCol = RandomBetween( pWord.size(), pLength - 1 );
}
for ( unsigned int i = 0; i < pWord.size(); i++ ) {
pWordSearch[ myRow * pLength + myCol ] = pWord[ i ];
myRow += myXDirec;
myCol += myYDirec;
}
}
// Checks for palindromes
bool WordIsPalindrome( const std::string &pWord ) {
for ( unsigned int i = 0; i < pWord.size(); i++ ) {
if ( pWord[ i ] != pWord[ pWord.size() - 1 - i ] )
return false;
}
return true;
}
int main() {
// Handle all input
std::string myWord;
std::cin >> myWord;
myWord = ToUppercase( myWord );
std::string myStrLength;
std::cin >> myStrLength;
unsigned int mySideLength = std::stoi( myStrLength );
// Setup variables
// New time seed
// Generate infurators
// Add words
std::vector<char> myWordSearch;
srand( ( unsigned int ) time( 0 ) );
std::vector<std::string> myWords = GenerateInfurators( myWord );
myWords.push_back( myWord );
bool myWordIsPalindrome = WordIsPalindrome( myWord );
// Brute force words until 1 instance only
// 2 instances for palindromes
do {
for ( unsigned int i = 0; i < mySideLength * mySideLength; i++ ) {
myWordSearch.push_back( myWord[ RandomBetween( 0, myWord.size() -1 ) ] );
}
for ( unsigned int j = 0; j < 10; j++ ) {
for ( unsigned int i = 0; i < myWords.size() - 1; i++ ) {
AddWordRandomly( myWordSearch, myWords[ i ], mySideLength );
}
}
AddWordRandomly( myWordSearch, myWord, mySideLength );
} while ( ( FindSolution( myWordSearch, myWord, mySideLength ) != 1 && !myWordIsPalindrome ) ||
( FindSolution( myWordSearch, myWord, mySideLength ) != 2 && myWordIsPalindrome ) );
// Output to console && text file
std::ofstream myFile( "word_search.txt" );
for ( unsigned int i = 0; i < mySideLength; i++ ) {
for ( unsigned int j = 0; j < mySideLength; j++ ) {
myFile << myWordSearch[ i * mySideLength + j ] << "";
std::cout << myWordSearch[ i * mySideLength + j ] << " ";
}
myFile << "\n";
std::cout << "\n" << std::endl;
}
myFile.close();
system( "pause" );
return 0;
}
C ++ uzmanlarından çok uzaktayım, bu yüzden bu kodun geliştirilebileceği yerler olduğundan eminim, ancak sonuçtan memnun kaldım.
İşte çıktılar.
BANANA-12:
BBBBBABANABB
BBANAAANANBB
BABAANABBABA
BNAANAAANABN
BANNNNNANBBB
AANABNNANNAA
NAANANAAAABA
ANNNBAANNNBN
ABABNAANABNA
BNNANNAAANNB
BBABAAANBBAB
BBANANNBBABB
ELEMENT-14:
MLELEMEEETNEET
EMTTELTEETELEE
EMNNELEENLNTEL
TLTNEEMEEELMTM
TLEMLNLMEEEETE
TTEEEEEENLNTLE
NETNENEEMTTMEN
ELELTETEEMNMEE
MTEEMTNEEEENEM
ELENEEEMMENNME
ELLEELELTMLETL
ETLTNEMEEELELE
EELTLLLLLMNEEE
EEEELEMNTLEEEE
ABRACADABRA-22:
ACRABAACADABBADBRRAAAA
BBABAABAARBAAAARBAABAA
RARRARBAAABRRRRAAABBRA
DABARRARABBBBABABARABR
BRBACABBAAAABAARRABDAD
ABRRCBDADRARABAACABACR
DCAAARAABCABRCAAAARAAA
AAABACCDCCRACCDARBADBA
CAARAAAAAACAAABBAACARA
ADRABCDBCARBRRRDAABAAR
RARBADAARRAADADAABAAAB
BBRRABAABAAADACACRBRAA
ARBBBDBRADCACCACARBABD
CAARARAAAACACCDARARAAA
ARABADACRARCDADABADBBA
RARAADRRABADBADAABBAAA
RAAAABBBARRDCAAAAAARRA
BABBAAACRDBABCABBBRAAR
AARARAARABRAAARBRRRAAB
BAAAARBRARARACAARAAAAA
ADCBBABRBCBDBRARAARBAA
AARBADAAAARACADABRAABB
Bonus: RACECAR-14:
RRACEARCECARAR
RRRRRRRRRCARAR
RARRAACECARAAA
CCACECRREAECAR
RECEAEEAAECEAE
RCRRREACCCCEAR
RRRARCERREERRR
CCARAAAAECCARC
ECECARRCCECCRR
CARRRACECCARAC
ACRACCAAACCCAR
ARRECRARRAAERR
RRCRACECARRCRR
RRRRACECRARRRR
Bunu biraz daha "rasgele" görünümlü sözcük aramaları oluşturmak için güncelleyebilirim.