15 bulmacayı çözün (döşeme sürgülü yapboz)


23

15 Yapboz, 4 x 4 ızgara üzerinde 15 karo kaymasını içeren ünlü bir bilmecedir. Rasgele bir konfigürasyondan başlayarak, amaç, döşemeleri doğru sıraya göre düzenlemektir. İşte çözülmüş bir 15 bulmacanın örneği:

01 02 03 04
05 06 07 08
09 10 11 12
13 14 15

Bulmacanın her hareketi Yukarı / Aşağı / Sol / Sağ şeklindedir. "Aşağı" hareketi, boş yerin üstünde kalan döşemenin aşağı doğru kaydırılmasından ibarettir. "Sağ" hareketi, bir taşı sağa, boş yere kaydırmaktan oluşur. Tahta Aşağı ve Sağa hareketlerden sonra şöyle gözüküyor.

01 02 03 04
05 06 07 08
09 10    11
13 14 15 12

Bu zorluğun amacı, 15 bulmacayı çözmek için gereken hareket serisini çıkarabilecek bir program yazmaktır. Kazanan, en az toplam hamlede beş test senaryosunu (aşağıda) çözen programdır. Üretilen çözümün mükemmel bir çözüm olması gerekmez, yalnızca rakiplerden daha iyi olması gerekir. Her test durumu için, program makul bir makinede on saniyeden fazla sürmemelidir.

Programınız çözülebilir herhangi bir bulmacayı çözebilmelidir, sadece bu beş test senaryosunu puanlama olarak kullanıyorum.

Programınız çözülmemiş olan 15 bulmacayı 2D dizisi biçiminde girdi olarak alacak. 2D dizisi, kullanılan dile göre biçimlendirilebilir veya dilde 2D dizileri yoksa değiştirilebilir. İlk alt dizinin ilk elemanı sol üstteki sayı ve ilk alt dizinin son elemanı sağ üstteki sayı olacaktır. A 0boş alan olacak.

Çıktı olarak, programınız yapılması gereken sırayla bir hamle listesi yazdırmalıdır. Sonuçların kullanılabilirliğini artırmak için her adımın numaralandırılması gerekir.

EDIT: Yorumlara dayanarak, çıktının Aşağı / Yukarı / etc ya da taşınacak parçanın koordinatları biçiminde olmasına izin vereceğim. Bu kod golf olmadığından, en önemli kısım bulmacayı çözmektir.

Diğer bazı genel kurallar dış kaynak kullanmama vb. İçerir.


Test Durumu 1

([5,1,7,3],[9,2,11,4],[13,6,15,8],[0,10,14,12])

Örnek çıktı:

1: Down
2: Down
3: Down
4: Left
....

Test Durumu 2

([2,5,13,12],[1,0,3,15],[9,7,14,6],[10,11,8,4])

Test Durumu 3

([5,2,4,8],[10,0,3,14],[13,6,11,12],[1,15,9,7])

Test Durumu 4

([11,4,12,2],[5,10,3,15],[14,1,6,7],[0,9,8,13])

Test Durumu 5

([5,8,7,11],[1,6,12,2],[9,0,13,10],[14,3,4,15])

2
Çözücü bu 5'ten daha fazlasını çözebilmeli midir?
Matt


1
@Matt Çözülebilir herhangi bir bulmacayı çözebilmelidir. Bunun ima edildiğini düşündüm, ancak daha açık hale getireceğim.
PhiNotPi

1
Yaptığım yol, hamleleri tek koordinatlar halinde çıkarmak daha kolay olurdu. Mesela, bu koordinatı tek yasal harekete (boşluktaki) taşıyorsunuz. Bu şekilde çıkışa izin veriliyor mu?
ajax333221

@ ajax333221 Bu çıktı tarzını daha çok seviyorum çünkü çoğu dilde kolay üretiliyor.
FUZxxl

Yanıtlar:


4

PyPy, 195 hamle, ~ 12 saniye hesaplama

Doğrusal ihtilaflarla güçlendirilmiş 'yürüme mesafesi' buluşsal ile IDA * kullanarak optimum çözümleri hesaplar. İşte en uygun çözümler:

 5  1  7  3
 9  2 11  4
13  6 15  8
 0 10 14 12
Down, Down, Down, Left, Up, Up, Up, Left, Down, Down, Down, Left, Up, Up, Up

 2  5 13 12
 1  0  3 15
 9  7 14  6
10 11  8  4
Left, Down, Right, Up, Up, Left, Down, Down, Right, Up, Left, Left, Down, Right, Right, Right, Up, Up, Left, Left, Down, Left, Up, Up, Right, Down, Down, Left, Up, Up, Right, Right, Right, Down, Left, Up, Right, Down, Down, Left, Left, Down, Left, Up, Up, Right, Up, Left

 5  2  4  8
10  0  3 14
13  6 11 12
 1 15  9  7
Left, Up, Up, Right, Right, Down, Left, Up, Left, Left, Down, Down, Right, Right, Up, Left, Left, Down, Down, Right, Right, Up, Right, Up, Left, Left, Up, Right, Down, Down, Right, Down, Left, Left, Up, Up, Left, Up

11  4 12  2
 5 10  3 15
14  1  6  7
 0  9  8 13
Down, Left, Down, Right, Up, Left, Left, Left, Down, Down, Right, Right, Right, Up, Left, Left, Left, Down, Right, Right, Up, Left, Up, Up, Left, Down, Down, Right, Down, Right, Up, Up, Right, Up, Left, Left, Left, Down, Right, Right, Right, Up, Left, Down, Left, Down, Left, Up, Up

 5  8  7 11
 1  6 12  2
 9  0 13 10
14  3  4 15
Up, Right, Down, Left, Left, Down, Left, Up, Right, Up, Right, Down, Down, Right, Up, Up, Left, Left, Left, Down, Down, Down, Right, Right, Up, Right, Down, Left, Up, Left, Up, Left, Down, Right, Down, Left, Up, Right, Down, Right, Up, Up, Left, Left, Up

Ve kod:

import random


class IDAStar:
    def __init__(self, h, neighbours):
        """ Iterative-deepening A* search.

        h(n) is the heuristic that gives the cost between node n and the goal node. It must be admissable, meaning that h(n) MUST NEVER OVERSTIMATE the true cost. Underestimating is fine.

        neighbours(n) is an iterable giving a pair (cost, node, descr) for each node neighbouring n
        IN ASCENDING ORDER OF COST. descr is not used in the computation but can be used to
        efficiently store information about the path edges (e.g. up/left/right/down for grids).
        """

        self.h = h
        self.neighbours = neighbours
        self.FOUND = object()


    def solve(self, root, is_goal, max_cost=None):
        """ Returns the shortest path between the root and a given goal, as well as the total cost.
        If the cost exceeds a given max_cost, the function returns None. If you do not give a
        maximum cost the solver will never return for unsolvable instances."""

        self.is_goal = is_goal
        self.path = [root]
        self.is_in_path = {root}
        self.path_descrs = []
        self.nodes_evaluated = 0

        bound = self.h(root)

        while True:
            t = self._search(0, bound)
            if t is self.FOUND: return self.path, self.path_descrs, bound, self.nodes_evaluated
            if t is None: return None
            bound = t

    def _search(self, g, bound):
        self.nodes_evaluated += 1

        node = self.path[-1]
        f = g + self.h(node)
        if f > bound: return f
        if self.is_goal(node): return self.FOUND

        m = None # Lower bound on cost.
        for cost, n, descr in self.neighbours(node):
            if n in self.is_in_path: continue

            self.path.append(n)
            self.is_in_path.add(n)
            self.path_descrs.append(descr)
            t = self._search(g + cost, bound)

            if t == self.FOUND: return self.FOUND
            if m is None or (t is not None and t < m): m = t

            self.path.pop()
            self.path_descrs.pop()
            self.is_in_path.remove(n)

        return m


def slide_solved_state(n):
    return tuple(i % (n*n) for i in range(1, n*n+1))

def slide_randomize(p, neighbours):
    for _ in range(len(p) ** 2):
        _, p, _ = random.choice(list(neighbours(p)))
    return p

def slide_neighbours(n):
    movelist = []
    for gap in range(n*n):
        x, y = gap % n, gap // n
        moves = []
        if x > 0: moves.append(-1)    # Move the gap left.
        if x < n-1: moves.append(+1)  # Move the gap right.
        if y > 0: moves.append(-n)    # Move the gap up.
        if y < n-1: moves.append(+n)  # Move the gap down.
        movelist.append(moves)

    def neighbours(p):
        gap = p.index(0)
        l = list(p)

        for m in movelist[gap]:
            l[gap] = l[gap + m]
            l[gap + m] = 0
            yield (1, tuple(l), (l[gap], m))
            l[gap + m] = l[gap]
            l[gap] = 0

    return neighbours

def slide_print(p):
    n = int(round(len(p) ** 0.5))
    l = len(str(n*n))
    for i in range(0, len(p), n):
        print(" ".join("{:>{}}".format(x, l) for x in p[i:i+n]))

def encode_cfg(cfg, n):
    r = 0
    b = n.bit_length()
    for i in range(len(cfg)):
        r |= cfg[i] << (b*i)
    return r


def gen_wd_table(n):
    goal = [[0] * i + [n] + [0] * (n - 1 - i) for i in range(n)]
    goal[-1][-1] = n - 1
    goal = tuple(sum(goal, []))

    table = {}
    to_visit = [(goal, 0, n-1)]
    while to_visit:
        cfg, cost, e = to_visit.pop(0)
        enccfg = encode_cfg(cfg, n)
        if enccfg in table: continue
        table[enccfg] = cost

        for d in [-1, 1]:
            if 0 <= e + d < n:
                for c in range(n):
                    if cfg[n*(e+d) + c] > 0:
                        ncfg = list(cfg)
                        ncfg[n*(e+d) + c] -= 1
                        ncfg[n*e + c] += 1
                        to_visit.append((tuple(ncfg), cost + 1, e+d))

    return table

def slide_wd(n, goal):
    wd = gen_wd_table(n)
    goals = {i : goal.index(i) for i in goal}
    b = n.bit_length()

    def h(p):
        ht = 0 # Walking distance between rows.
        vt = 0 # Walking distance between columns.
        d = 0
        for i, c in enumerate(p):
            if c == 0: continue
            g = goals[c]
            xi, yi = i % n, i // n
            xg, yg = g % n, g // n
            ht += 1 << (b*(n*yi+yg))
            vt += 1 << (b*(n*xi+xg))

            if yg == yi:
                for k in range(i + 1, i - i%n + n): # Until end of row.
                    if p[k] and goals[p[k]] // n == yi and goals[p[k]] < g:
                        d += 2

            if xg == xi:
                for k in range(i + n, n * n, n): # Until end of column.
                    if p[k] and goals[p[k]] % n == xi and goals[p[k]] < g:
                        d += 2

        d += wd[ht] + wd[vt]

        return d
    return h




if __name__ == "__main__":
    solved_state = slide_solved_state(4)
    neighbours = slide_neighbours(4)
    is_goal = lambda p: p == solved_state

    tests = [
        (5,1,7,3,9,2,11,4,13,6,15,8,0,10,14,12),
        (2,5,13,12,1,0,3,15,9,7,14,6,10,11,8,4),
        (5,2,4,8,10,0,3,14,13,6,11,12,1,15,9,7),
        (11,4,12,2,5,10,3,15,14,1,6,7,0,9,8,13),
        (5,8,7,11,1,6,12,2,9,0,13,10,14,3,4,15),
    ]

    slide_solver = IDAStar(slide_wd(4, solved_state), neighbours)

    for p in tests:
        path, moves, cost, num_eval = slide_solver.solve(p, is_goal, 80)
        slide_print(p)
        print(", ".join({-1: "Left", 1: "Right", -4: "Up", 4: "Down"}[move[1]] for move in moves))
        print(cost, num_eval)

Bu çözümü Rosetta Kodunda yayınlasaydım ve sizden ve bu yayından geldiğinin açık olduğundan emin olsaydım sorun olur mu? Bu RC görevi için bir Python tabanlı 15 yapboz çözücüsü üzerinde çalışıyorum: rosettacode.org/wiki/15_puzzle_solver ama kodumu almak için 52 uzunluğunu makul bir sürede çözmek zorunda kaldım. Çözümünüz birkaç saniye içinde çalışır. Sadece kendi IDA * versiyonumu yapmayı düşünüyordum ama seninki zaten çalışıyor. Mevcut çözücüm A * 'ya dayanıyor. Sadece bir Python örneğine ihtiyacımız var. Her neyse, bunu kullanmanın uygun olup olmadığını bana bildirin.
Bobby Durrett

@BobbyDurrett Bu daha iyi. Yine de özellikle açık kod değil.
orlp

Teşekkürler. Sanırım kendi eğitimim için benim için çalışmaya devam edeceğim ve eğer yeterince çalışabilirsem de göndereceğim. Seninkini de oraya koyabilirim diye düşündüm, o yüzden bir Python örneği var.
Bobby Durrett

4

JavaScript (ES6), ~ 1 dak'daki 5 test durumunun tümü için 329 adım

Düzenleme Aynı strateji, farklı hedefler, daha iyi bir çözüm. Yavaş ...

Bu, nasıl çözdüğümle ilgili daha az ya da çok: ara hedeflerin kullanılması Her hedeften sonra bağıl karolar tekrar hareket etmiyor. Her ara hedefe parametrik bir BSF işlevi kullanılarak ulaşılıyor. 2 paragraf döngü halkası koşulu L (doğru iken tekrarla) ve seçme koşulu S'dir (hangi döşemenin hareket ettirilebileceğini seçin). Adımlar:

  1. 1 üst / sola yerleştirin
  2. Yer 2
  3. Yer 5
  4. 3,4 - Üst sıra tamam
  5. 9,13 - Sol sütun Tamam
  6. Tüm kalan

Yan not 14 ve 15 numaralı karoların yerlerini kontrol etmiyorum. Gibi çözülemeyen bulmacaların 14 ve 15'i değişmiş [11,4,12,2,,15,10,3,5,,14,1,6,7,,0,9,8,13]olacak.

F=b=>(
  s=[],
  [[_=>b[0]!=1, (o,p)=>b[o+p]]
  ,[_=>b[1]!=2, (o,p)=>(p=b[o+p])>1&&p]
  ,[_=>b[5]!=5, (o,p)=>(p=b[o+p])>2&&p]
  ,[_=>b[2]!=3|b[3]!=4, (o,p)=>(p=b[o+p])>2&&p!=5&&p]
  ,[_=>b[10]!=9|b[15]!=13, (o,p)=>(p=b[o+p])>5&&p]
  ,[_=>b[6]!=6|b[7]!=7|b[8]!=8|b[11]!=10|b[12]!=11|b[13]!=12|b[18]!=0, (o,p)=>(p=b[o+p])>5&&p!=9&&p!=13&&p]
  ].forEach(([L,S])=>{
    for(v={},v[b]=1,t=0,m=[];L();)
    {
      b.forEach((x,p)=>
        x=='0'&&[-1,5,1,-5].forEach((o,d)=>
          (x=S(o,p))&&(c=b.slice(0),c[p]=x,c[o+p]=0,v[k=''+c]?0:v[k]=m.push([c,s.concat(d)]))
        )
      );[b,s]=m[t++]
    }
  }),
  ,s.map((d,i)=>i+': '+'RULD'[d]).join('\n') // multi line output
  // ,s.map(d=>'RULD'[d]).join(' ') // single line output (easier to test)
)

Test etmek veya oynatmak için pasajı açın (yalnızca Firefox)

Test paketi Firefox / FireBug konsolunda

T=~new Date
;[[5,1,7,3,,9,2,11,4,,13,6,15,8,,0,10,14,12]
,[2,5,13,12,,1,0,3,15,,9,7,14,6,,10,11,8,4]
,[5,2,4,8,,10,0,3,14,,13,6,11,12,,1,15,9,7]
,[11,4,12,2,,5,10,3,15,,14,1,6,7,,0,9,8,13]
,[5,8,7,11,,1,6,12,2,,9,0,13,10,,14,3,4,15]]
.forEach(t=>console.log(t+'',F(t)))
console.log('Time ms ',T-=~new Date)

Çıktı

"5,1,7,3,,9,2,11,4,,13,6,15,8,,0,10,14,12" "D D D L U L D L U R R U U L D D L U U"
"2,5,13,12,,1,0,3,15,,9,7,14,6,,10,11,8,4" "D R U L U L L U R D L D R D L U R U L D R D L U R U L U R R R D L L U R D R U L L D L D R U U L D R U R D L U L D D R R U L U L D R U L"
"5,2,4,8,,10,0,3,14,,13,6,11,12,,1,15,9,7" "R U U L D D R U L D D R U U L L D D R U L D L U U R R D L U R R D L L U L D D R U U L D D R U U U R R D L L U R R D L L L U R D D L U R D R U U L L D R D L U U"
"11,4,12,2,,5,10,3,15,,14,1,6,7,,0,9,8,13" "D L D R U L D D R U L L D L U R R D L U R U R D L U R U L L D R D L L D R U U L D R D L U R U U L D R R U L D R R U L L D L D R U U L D R R D L L U U R D R U L L"
"5,8,7,11,,1,6,12,2,,9,0,13,10,,14,3,4,15" "D D R U L L L D R U R D L U U R R D L U L U R D D L U U L D D D R U U L D D R U U U R D R U L D D L U U R D R U L D L L D R U L U R D L D R R U L L U R D D L U U"
"Time ms " 62234

3

Bu sorun üzerinde çalışmaya başladım ve şu ana kadar koduma katkıda bulunmak istedim. Gareth tarafından belirtildiği gibi, sorun 8 kiremit bulmacayla karşılaştırılabilir ve bu nedenle kod Keith Randall ve dolayısıyla Python'daki muhteşem çözümlere dayanıyor. Bu çözüm, toplam 5 test vakasını, toplamda 400 hamle ve diğer bilmecelerden daha az olanlarla çözebilir. Optimize edilmiş ve kaba bir kuvvet çözümü içerir. Kod şimdiye kadar biraz şişmiş durumda. Çıktı, "llururd .." gibi kısaltılmıştır. http://www.penschuck.org/joomla/tmp/15Tile.txt (açıklama) http://www.penschuck.org/joomla/tmp/tile15.txt (python kodu)

# Author: Heiko Penschuck
# www.penschuck.org
# (C) 2012

# import os;os.chdir('work')
# os.getcwd()

# def execfile(file, globals=globals(), locals=locals()):
#   with open(file, "r") as fh: exec(fh.read()+"\n", globals, locals)
# 
#
# execfile("tile15.py");
#
## run these
# solve_brute();
# solve();



# some boards to play with
board2=(15,14,7,3,13,10,2,9,11,12,4,6,5,0,1,8);
# best: 76(52)  
#    72(56) 
#   68(51)      uurddlurrulldrrdllluuruldrddlururulddruurdllldrurddlurdruuldrdluurdd

board3=(13, 8, 9, 4, 15, 11, 5, 3, 14, 6, 12, 7, 1, 10, 2, 0)
# best: 106(77) 
#best: 90(64)   ullldruuldrrdrlluurulldrrdldluruulddrulurrdrddlluuurdldrrulddrulldrurullldrdluurrrddllurdr

board4=(4, 8, 12, 1, 13, 7, 3, 11, 9, 15, 6, 14, 5, 2, 10, 0) ;# best  100(74)

board5=(15,2,3,4,5,6,7,8,9,10,11,12,13,1,14,0); # best 44(32)
board6=( 1, 2,  3,  4, 6, 11,  0, 12, 8, 14,  9, 13, 5, 10,  7, 15);

# testcases
board7=(5,1,7,3,9,2,11,4,13,6,15,8,0,10,14,12); #   15 (7)
board8=(2,5,13,12,1,0,3,15,9,7,14,6,10,11,8,4); #  124 (94)
board9=(5,2,4,8,10,0,3,14,13,6,11,12,1,15,9,7) ; #  72 (56)
board10=(11,4,12,2,5,10,3,15,14,1,6,7,0,9,8,13) ;# 71 (57)
board11=(5,8,7,11,1,6,12,2,9,0,13,10,14,3,4,15) ;# 99 (73)

board12=(1,2,3,4,5,6,7,8,9,10,11,12,13,0,14,15); #pretty simple board
board13=(4, 10, 5, 12, 11, 7, 15, 2, 13, 1, 14, 8, 6, 3, 9, 0)

board=board3 ; # used by solve()
bboard=list(board) ;# used by solve_brute()

# init 
clean=(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,0)
i=0;
solution={};
invsolution={};
E={board:0}


# derived from Keith Randall 8-tile solution
# a: a board, d: offset to move from i: index in board
def Y(a,d,i):
 b=list(a); # b is now an indexable board
 b[i],b[i+d]=b[i+d],0; # make a move (up down left right)
 b=tuple(b); # now back to searchable
 if b not in E:E[b]=a;# store new board in E

def Calc():
 ii=0;
 # memory error when x is 21
 for x in ' '*14:
  if ii>10:
   print(ii);
  ii+=1
  for a in E.copy():
   # for all boards, make possible moves (up,left,right,down) and store the new boards
   i=list(a).index(0)
   if i>3:Y(a,-4,i)
   if i%4:Y(a,-1,i)
   if i%4 <3:Y(a,1,i)
   if i<12:Y(a,4,i)

def weigh(a,goal):
    factor=[26,8,4,6, 8,8,4,4, 4,4,1,1, 3,2,1,0]
    weight=0;
    for element in a:
        i=list(a).index(element);
        ix,iy=divmod(i,4); # ist
        if element == 0:
            # special for gap
            weight=weight+ix;
            #weight+=(ix+iy)
            continue;
        i=list(a).index(element);
        ix,iy=divmod(i,4); # ist
        j=list(goal).index(element);
        sx,sy=divmod(j,4); # soll
        #k=list(a).index(0); # gap
        #kx,ky=divmod(k,4)
        # try solving from topleft to bottom right (because clean board has gap at bottomright)
        tmp= abs(sx-ix)*abs(sx-ix)*factor[j]+ abs(sy-iy)*abs(sy-iy)*factor[j]
        #tmp += ((sx!=ix )& (sy!=iy)) *(4-sx)*(4-sy)*4
        weight+=tmp
        #(10-sx-sy-sy)
        # 8*abs(sx-ix) + (16-j)*(sx!=ix)
        #print('%2d   %2d_%2d (%2d_%2d)=> %d'%(element,i,j,(sx-ix),(sy-iy),weight))
    return weight

# read numbers seperated by a whitespace
def readboard():
    global E,D,board,clean,i
    reset()
    g=[]
    for x in' '*4:g+=map(int,input().split())
    board=tuple(g)

# read 'a' till 'o'
def readasciiboard():
    global E,D,board,clean,i
    trans={"0":0,"a":1,"b":2,"c":3,"d":4,"e":5,"f":6,"g":7,"h":8,"i":9,"j":10,"k":11,"l":12,"m":13,"n":14,"o":15}
    reset()
    g=[]
    vec=tuple(input().split());
    for x in vec: g.append(trans[x])
    board=tuple(g)

def printasciiboard(a):
    trans={"0":0,"a":1,"b":2,"c":3,"d":4,"e":5,"f":6,"g":7,"h":8,"i":9,"j":10,"k":11,"l":12,"m":13,"n":14,"o":15}
    itrans={}
    for x in trans: itrans[trans[x]]=x
    g=[]
    for x in a: g.append(itrans[x])
    for i in(0,4,8,12): print('%s %s %s %s'%tuple(g[i:i+4]))

# find the board with the smallest weight
def minimum():
    global minn,E,clean
    minn=1111111;# start with a huge number
    qq=board
    for q in E:
        if weigh(q,clean) < minn: 
            minn=weigh(q,clean)
            qq=q
    return qq

# run this and printsolution()
# (you might have to reverse the order of the printed solution)
def solve():
    global start,board,E,clean,minn,solution
    start=board;
    solution={};
    E={ board:0 }
    for x in range(0,11):
        Calc(); # walks all possible moves starting from board to a depth of 10~20 moves
        if clean in E:
            print('Solution found')
            q=clean;
            tmp=[];
            while q:
                tmp.append(q)
                q=E[q]
            for x in reversed(tmp):
                solution[len(solution)]=x;
            printsolution();
            return
        q=minimum();  # calculates the "weight" for all Calc()-ed boards and returns the minimum
        #print("Len %3d"%len(E))
        print("weight %d"%minn)
#       stitch solution
        newboard=q;
        tmp=[];
        while q:
            tmp.append(q)
            q=E[q]
        for x in reversed(tmp):
            solution[len(solution)]=x;
        board=newboard;
        E={board:0}; #reset the Calc()-ed boards
    print("No Solution")


# collects and prints the moves of the solution
# from clean board to given board
# (you have to reverse the order)
def printsolution():
    global invsolution,solution,moves,clean,start
    moves=""
    g=start; # start from board to clean
    y=g
    #invsolution[clean]=0;
    for x in solution:
        # uncomment this if you want to see each board of the solution
        #print(g);
        g=solution[x];
        #sys.stdout.write(transition(y,g))
        if (transition(g,y)=="E"): continue
        moves+=transition(g,y)
        # or as squares
        #print('%10s %d %s'%("step",len(moves),transition(g,y)));
        #print(" %s -- %s "%(y,g))
        #for i in(0,4,8,12): print('%2d %2d %2d %2d'%g[i:i+4])
        y=g         
    llen=len(moves)
    print(" moves%3d "%llen)
    print(moves)
    # processing moves. funny, but occysionally ud,du,lr or rl appears due to the stitching
    while 'lr' in moves:
        a,b,c=moves.partition('lr')
        moves=a+c
        llen-=2
    while 'rl' in moves:
        a,b,c=moves.partition('rl')
        moves=a+c
        llen-=2
    while 'ud' in moves:
        a,b,c=moves.partition('ud')
        moves=a+c
        llen-=2
    while 'du' in moves:
        a,b,c=moves.partition('du')
        moves=a+c
        llen-=2
    # processing moves. concatenating lll to 3l
    while 'lll' in moves:
        a,b,c=moves.partition('lll')
        moves=a+' 3l '+c
        llen-=2
    while 'rrr' in moves:
        a,b,c=moves.partition('rrr')
        moves=a+' 3r '+c
        llen-=2
    while 'uuu' in moves:
        a,b,c=moves.partition('uuu')
        moves=a+' 3u '+c
        llen-=2
    while 'ddd' in moves:
        a,b,c=moves.partition('ddd')
        moves=a+' 3d '+c
        llen-=2

    while 'll' in moves:
        a,b,c=moves.partition('ll')
        moves=a+' 2l '+c
        llen-=1
    while 'rr' in moves:
        a,b,c=moves.partition('rr')
        moves=a+' 2r '+c
        llen-=1
    while 'uu' in moves:
        a,b,c=moves.partition('uu')
        moves=a+' 2u '+c
        llen-=1
    while 'dd' in moves:
        a,b,c=moves.partition('dd')
        moves=a+' 2d '+c
        llen-=1
    print(" processed:%3d "%llen)
    print(moves)

    return

def transition(a,b):
    # calculate the move (ie up,down,left,right)
    # between 2 boards (distance of 1 move and a weight of 1 only)
    i=list(a).index(0);
    j=list(b).index(0);
    if (j==i+1): return "l"
    if (j==i-1): return "r"
    if (j==i-4): return "d"
    if (j==i+4): return "u"
    #print("transition not possible")
    return "E"


###################################################

# below this line are functions for the brute force solution only
# added for comparision
#
# its using a global variable bboard and works destructively on it

def solve_brute():
    global bboard,board;
    bboard=list(board); # working copy
    move(1,0);move(2,1);
    move(3,14); # <== additional move, move 3 out of way
    move(4,2);move(3,6);
    gap_down();gap_down();gap_right();gap_right();gap_up();gap_up();gap_up();gap_left();gap_down();
    #first line solved
    print("first line");printbboard();
    move(5,4);move(6,5);move(7,14);move(8,6);move(7,10);
    gap_down();gap_down();gap_right();gap_right();gap_up();gap_up();gap_left();gap_down();
    #second line solved (upper half)
    print("2nd line");printbboard();
    move(9,15);move(13,8);move(9,9)
    gap_down();gap_left();gap_left();gap_up();gap_right();
    print("left border");printbboard();
    #left border solved
    move(10,15);move(14,9);move(10,10);
    gap_down();movegap(1+3*4);gap_up();gap_right();
    print("left half");printbboard();
    #left half solved

    #rotating last 4 tiles 5 times
    for x in ' '*5:
        gap_right();gap_down(); # gap is now on 15
        if (bboard==[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,0]):
            print("solution found");printbboard();          
            return;
        gap_left();gap_up();
    print("No solution found");
    printbboard();
    return

def printbboard():
    global bboard
    for i in(0,4,8,12): print('%2d %2d %2d %2d'%tuple(bboard[i:i+4]))

def gap_up():
    global bboard
    i=bboard.index(0);
    if (i<4):
        print("Err up()")
        return
    bboard[i],bboard[i-4] = bboard[i-4] , 0 ;

def gap_down():
    global bboard
    i=bboard.index(0);
    if (i>11):
        print("Err down()")
        return
    bboard[i],bboard[i+4] = bboard[i+4] , 0 ;

def gap_left():
    global bboard
    i=bboard.index(0);
    if (i%4<1):
        print("Err left()")
        return  
    bboard[i],bboard[i-1]= bboard[i-1] , 0 ;

def gap_right():
    global bboard
    i=bboard.index(0);
    if (i%4>2):
        print("Err right()")
        return
    bboard[i],bboard[i+1] = bboard[i+1] , 0 ;

def movegap(d): 
    global bboard;
    # d: destination location (0-15)
    k=bboard.index(0);
    ky,kx=divmod(k,4);
    dy,dx=divmod(d,4);
    # moving the gap
    while (ky>dy): 
        gap_up();ky-=1;
    while (ky<dy):
        gap_down();ky+=1;
    while (kx>dx):
        gap_left();kx-=1;
    while (kx<dx):
        gap_right();kx+=1;

def move(s,d):
    global bboard
    i=bboard.index(s);
    iy,ix=divmod(i,4);
    dy,dx=divmod(d,4);
    #moving a number
    while (ix<dx):
        move1right(s);
        print("1right ");
        ix+=1;
    while (ix>dx):
        move1left(s);
        ix-=1;
        print("1left ");
    while(iy<dy):
        move1down(s);
        print("1down ");
        iy+=1;
    while(iy>dy):
        move1up(s);
        print("1up");
        iy-=1;

def move1up(s):
    global bboard
    i=bboard.index(s);
    iy,ix=divmod(i,4);
    k=bboard.index(0);
    ky,kx=divmod(k,4);  
    if (ky<iy):
        # above: move 1 above, then leftorright, then 1 down
        movegap(kx+4*(iy-1))
        movegap(ix+4*(iy-1))
        movegap(ix+4*iy)
        return; # fin
    if (ky==iy):
        # if equal, then first try 1 down
        # (not nescessary if gap is right of s)
        if (kx<ix):
            if (ky<=2):
                movegap(kx+4*(iy+1))
                movegap(ix+1+4*(iy+1)); # 1right 1down of s
                movegap(ix+1+4*(iy-1)); # 1right 1up of s
                movegap(ix+4*(iy-1));# right over s
                gap_down(); # fin
                return;
            # bottom border, must go up first
            movegap(kx+4*(iy-1));
            movegap(ix+4*(iy-1));
            gap_down();
            return; # fin
        else:
            movegap(ix+1+4*iy); # move 1 right of s
            gap_up()
            gap_left()
            gap_down();
            return; # fin
    movegap(ix+1+4*ky); # move 1 right of s
    movegap(ix+1+4*(iy+1)); # move 1 right and 1 down of s
    gap_up();
    gap_up();
    gap_left();
    gap_down();

def move1left(s):
    global bboard
    i=bboard.index(s);
    iy,ix=divmod(i,4);
    k=bboard.index(0);
    ky,kx=divmod(k,4);  
    if (ky<iy):
        # if above gap move 1 over s
        if (kx<ix):
            movegap(kx+4*iy);
            movegap(ix+4*iy);
            return;# fin
        if (kx==ix):
            #gap over s
            if (ix<3):
                # try to move under s and then left
                if (iy<3):
                    movegap(ix+1+4*ky)
                    movegap(ix+1+4*(iy+1))
                    movegap(ix-1+4*(iy+1))
                    movegap(ix-1+4*iy)
                    movegap(ix+4*iy)
                    return; #fin
            # have to move left         
            movegap(kx-1+4*ky)  
            movegap(ix-1+4*iy)
            movegap(ix+4*iy)
            return;# fin
        # move 1 right of s
        if (iy==3):
            # cant go under, have to go left over
            movegap(kx+4*(iy-1))
            movegap(ix-1+4*(iy-1))
            movegap(ix-1+4*iy)
            movegap(ix+4*iy);
            return; #fin
        movegap(ix+1+4*(iy-1))
        gap_down();gap_down();gap_left();gap_left();gap_up();gap_right();
        return; #fin
    if (ky==iy):
        if (kx<ix):
            movegap(ix-1+4*iy)
            gap_right();
            return; # fin
        if (ky<3):
            gap_down();
            ky+=1;
        else:
            #have to move up
            movegap(ix+4*(iy-1))
            movegap(ix-1+4*(iy-1))
            movegap(ix-1+4*iy)
            gap_right();
            return; #fin
    # gap below s
    movegap(ix+4*(iy+1));
    gap_left();gap_up();gap_right();


def move1right(s):
    global bboard
    i=bboard.index(s);
    iy,ix=divmod(i,4);
    k=bboard.index(0);
    ky,kx=divmod(k,4);  
    if (ky<iy):
        if (kx==ix):
            movegap(kx+1+4*ky)
            movegap(kx+1+4*iy)
            movegap(ix+4*iy);
            return; #fin
        movegap(kx+4*iy)
        if (kx>ix):
            movegap(ix+4*iy);
            return; #fin
        movegap(kx+4*(iy+1))
        movegap(ix+1+4*(iy+1))
        movegap(ix+1+4*iy);
        movegap(ix+4*iy);
        return; #fin
    if (ky==iy):
        if (kx<ix):
            if (ky>2):
                # bottom row, left of s, have to move 1 up
                gap_up()
                # move 1 right 1 up of s
                movegap(ix+1+4*(ky-1));
                gap_down()
                gap_left()
                return; # fin
            # first 1 down
            movegap(kx+4*(ky+1))
            # to the right of s
            movegap(ix+1+4*(ky+1))
            gap_up()
            gap_left()
            return; # fin
        # already 1 right of s
        movegap(ix+4*iy);
        return; #fin
    # move gap 1 right and 1 down of s
    movegap(kx+4*(iy+1))
    movegap(ix+1+4*(iy+1))
    gap_up();
    gap_left();

def move1down(s):
    global bboard
    i=bboard.index(s);
    iy,ix=divmod(i,4);
    k=bboard.index(0);
    ky,kx=divmod(k,4);  
    if (ky<iy):
        # gap is over s, move it below
        if (kx==ix):
            if (ix>2):
                # right border, have to move 1 to the left
                movegap(kx+4*(iy-1))
                movegap(kx-1+4*(iy-1))
                movegap(kx-1+4*(iy+1))
                gap_up();
                return; #fin
            # move right of s
            movegap(kx+4*(iy-1))
            movegap(kx+1+4*(iy-1))
            movegap(kx+1+4*(iy+1))
            movegap(kx+4*(iy+1))
            gap_up(); #fin
        movegap(kx+4*(iy+1))
        movegap(ix+4*(iy+1))
        gap_up(); #fin
    if (ky==iy):
        gap_down();
        ky+=1;
    # gap is below s, move 1 under s
    movegap(ix+4*(iy+1))
    gap_up();
    #fin
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