Nate Kohl tarafından önerilen ve sadece vektör, sort + unique kullanarak standart yaklaşım:
sort( vec.begin(), vec.end() );
vec.erase( unique( vec.begin(), vec.end() ), vec.end() );
bir işaretçi vektörü için çalışmaz.
Cplusplus.com adresindeki bu örneğe dikkatlice bakın .
Örneklerinde, sonuna kadar taşınan "kopyalar" aslında? (tanımlanmamış değerler), çünkü "yinelenen adlar" olarak adlandırılanlar SOMETIMES "ekstra öğeler" ve SOMETIMES orijinal vektörde "eksik öğeler" vardır.
std::unique()
Nesnelere işaretçiler vektörü kullanıldığında bir sorun oluşur (bellek sızıntıları, HEAP'ten verilerin kötü okunması, bölünmüş hatalara neden olan yinelenen serbest bırakmalar, vb.).
Soruna benim çözüm: İşte std::unique()
ile değiştirin ptgi::unique()
.
Aşağıdaki ptgi_unique.hpp dosyasına bakın:
// ptgi::unique()
//
// Fix a problem in std::unique(), such that none of the original elts in the collection are lost or duplicate.
// ptgi::unique() has the same interface as std::unique()
//
// There is the 2 argument version which calls the default operator== to compare elements.
//
// There is the 3 argument version, which you can pass a user defined functor for specialized comparison.
//
// ptgi::unique() is an improved version of std::unique() which doesn't looose any of the original data
// in the collection, nor does it create duplicates.
//
// After ptgi::unique(), every old element in the original collection is still present in the re-ordered collection,
// except that duplicates have been moved to a contiguous range [dupPosition, last) at the end.
//
// Thus on output:
// [begin, dupPosition) range are unique elements.
// [dupPosition, last) range are duplicates which can be removed.
// where:
// [] means inclusive, and
// () means exclusive.
//
// In the original std::unique() non-duplicates at end are moved downward toward beginning.
// In the improved ptgi:unique(), non-duplicates at end are swapped with duplicates near beginning.
//
// In addition if you have a collection of ptrs to objects, the regular std::unique() will loose memory,
// and can possibly delete the same pointer multiple times (leading to SEGMENTATION VIOLATION on Linux machines)
// but ptgi::unique() won't. Use valgrind(1) to find such memory leak problems!!!
//
// NOTE: IF you have a vector of pointers, that is, std::vector<Object*>, then upon return from ptgi::unique()
// you would normally do the following to get rid of the duplicate objects in the HEAP:
//
// // delete objects from HEAP
// std::vector<Object*> objects;
// for (iter = dupPosition; iter != objects.end(); ++iter)
// {
// delete (*iter);
// }
//
// // shrink the vector. But Object * pointers are NOT followed for duplicate deletes, this shrinks the vector.size())
// objects.erase(dupPosition, objects.end));
//
// NOTE: But if you have a vector of objects, that is: std::vector<Object>, then upon return from ptgi::unique(), it
// suffices to just call vector:erase(, as erase will automatically call delete on each object in the
// [dupPosition, end) range for you:
//
// std::vector<Object> objects;
// objects.erase(dupPosition, last);
//
//==========================================================================================================
// Example of differences between std::unique() vs ptgi::unique().
//
// Given:
// int data[] = {10, 11, 21};
//
// Given this functor: ArrayOfIntegersEqualByTen:
// A functor which compares two integers a[i] and a[j] in an int a[] array, after division by 10:
//
// // given an int data[] array, remove consecutive duplicates from it.
// // functor used for std::unique (BUGGY) or ptgi::unique(IMPROVED)
//
// // Two numbers equal if, when divided by 10 (integer division), the quotients are the same.
// // Hence 50..59 are equal, 60..69 are equal, etc.
// struct ArrayOfIntegersEqualByTen: public std::equal_to<int>
// {
// bool operator() (const int& arg1, const int& arg2) const
// {
// return ((arg1/10) == (arg2/10));
// }
// };
//
// Now, if we call (problematic) std::unique( data, data+3, ArrayOfIntegersEqualByTen() );
//
// TEST1: BEFORE UNIQ: 10,11,21
// TEST1: AFTER UNIQ: 10,21,21
// DUP_INX=2
//
// PROBLEM: 11 is lost, and extra 21 has been added.
//
// More complicated example:
//
// TEST2: BEFORE UNIQ: 10,20,21,22,30,31,23,24,11
// TEST2: AFTER UNIQ: 10,20,30,23,11,31,23,24,11
// DUP_INX=5
//
// Problem: 21 and 22 are deleted.
// Problem: 11 and 23 are duplicated.
//
//
// NOW if ptgi::unique is called instead of std::unique, both problems go away:
//
// DEBUG: TEST1: NEW_WAY=1
// TEST1: BEFORE UNIQ: 10,11,21
// TEST1: AFTER UNIQ: 10,21,11
// DUP_INX=2
//
// DEBUG: TEST2: NEW_WAY=1
// TEST2: BEFORE UNIQ: 10,20,21,22,30,31,23,24,11
// TEST2: AFTER UNIQ: 10,20,30,23,11,31,22,24,21
// DUP_INX=5
//
// @SEE: look at the "case study" below to understand which the last "AFTER UNIQ" results with that order:
// TEST2: AFTER UNIQ: 10,20,30,23,11,31,22,24,21
//
//==========================================================================================================
// Case Study: how ptgi::unique() works:
// Remember we "remove adjacent duplicates".
// In this example, the input is NOT fully sorted when ptgi:unique() is called.
//
// I put | separatators, BEFORE UNIQ to illustrate this
// 10 | 20,21,22 | 30,31 | 23,24 | 11
//
// In example above, 20, 21, 22 are "same" since dividing by 10 gives 2 quotient.
// And 30,31 are "same", since /10 quotient is 3.
// And 23, 24 are same, since /10 quotient is 2.
// And 11 is "group of one" by itself.
// So there are 5 groups, but the 4th group (23, 24) happens to be equal to group 2 (20, 21, 22)
// So there are 5 groups, and the 5th group (11) is equal to group 1 (10)
//
// R = result
// F = first
//
// 10, 20, 21, 22, 30, 31, 23, 24, 11
// R F
//
// 10 is result, and first points to 20, and R != F (10 != 20) so bump R:
// R
// F
//
// Now we hits the "optimized out swap logic".
// (avoid swap because R == F)
//
// // now bump F until R != F (integer division by 10)
// 10, 20, 21, 22, 30, 31, 23, 24, 11
// R F // 20 == 21 in 10x
// R F // 20 == 22 in 10x
// R F // 20 != 30, so we do a swap of ++R and F
// (Now first hits 21, 22, then finally 30, which is different than R, so we swap bump R to 21 and swap with 30)
// 10, 20, 30, 22, 21, 31, 23, 24, 11 // after R & F swap (21 and 30)
// R F
//
// 10, 20, 30, 22, 21, 31, 23, 24, 11
// R F // bump F to 31, but R and F are same (30 vs 31)
// R F // bump F to 23, R != F, so swap ++R with F
// 10, 20, 30, 22, 21, 31, 23, 24, 11
// R F // bump R to 22
// 10, 20, 30, 23, 21, 31, 22, 24, 11 // after the R & F swap (22 & 23 swap)
// R F // will swap 22 and 23
// R F // bump F to 24, but R and F are same in 10x
// R F // bump F, R != F, so swap ++R with F
// R F // R and F are diff, so swap ++R with F (21 and 11)
// 10, 20, 30, 23, 11, 31, 22, 24, 21
// R F // aftter swap of old 21 and 11
// R F // F now at last(), so loop terminates
// R F // bump R by 1 to point to dupPostion (first duplicate in range)
//
// return R which now points to 31
//==========================================================================================================
// NOTES:
// 1) the #ifdef IMPROVED_STD_UNIQUE_ALGORITHM documents how we have modified the original std::unique().
// 2) I've heavily unit tested this code, including using valgrind(1), and it is *believed* to be 100% defect-free.
//
//==========================================================================================================
// History:
// 130201 dpb dbednar@ptgi.com created
//==========================================================================================================
#ifndef PTGI_UNIQUE_HPP
#define PTGI_UNIQUE_HPP
// Created to solve memory leak problems when calling std::unique() on a vector<Route*>.
// Memory leaks discovered with valgrind and unitTesting.
#include <algorithm> // std::swap
// instead of std::myUnique, call this instead, where arg3 is a function ptr
//
// like std::unique, it puts the dups at the end, but it uses swapping to preserve original
// vector contents, to avoid memory leaks and duplicate pointers in vector<Object*>.
#ifdef IMPROVED_STD_UNIQUE_ALGORITHM
#error the #ifdef for IMPROVED_STD_UNIQUE_ALGORITHM was defined previously.. Something is wrong.
#endif
#undef IMPROVED_STD_UNIQUE_ALGORITHM
#define IMPROVED_STD_UNIQUE_ALGORITHM
// similar to std::unique, except that this version swaps elements, to avoid
// memory leaks, when vector contains pointers.
//
// Normally the input is sorted.
// Normal std::unique:
// 10 20 20 20 30 30 20 20 10
// a b c d e f g h i
//
// 10 20 30 20 10 | 30 20 20 10
// a b e g i f g h i
//
// Now GONE: c, d.
// Now DUPS: g, i.
// This causes memory leaks and segmenation faults due to duplicate deletes of same pointer!
namespace ptgi {
// Return the position of the first in range of duplicates moved to end of vector.
//
// uses operator== of class for comparison
//
// @param [first, last) is a range to find duplicates within.
//
// @return the dupPosition position, such that [dupPosition, end) are contiguous
// duplicate elements.
// IF all items are unique, then it would return last.
//
template <class ForwardIterator>
ForwardIterator unique( ForwardIterator first, ForwardIterator last)
{
// compare iterators, not values
if (first == last)
return last;
// remember the current item that we are looking at for uniqueness
ForwardIterator result = first;
// result is slow ptr where to store next unique item
// first is fast ptr which is looking at all elts
// the first iterator moves over all elements [begin+1, end).
// while the current item (result) is the same as all elts
// to the right, (first) keeps going, until you find a different
// element pointed to by *first. At that time, we swap them.
while (++first != last)
{
if (!(*result == *first))
{
#ifdef IMPROVED_STD_UNIQUE_ALGORITHM
// inc result, then swap *result and *first
// THIS IS WHAT WE WANT TO DO.
// BUT THIS COULD SWAP AN ELEMENT WITH ITSELF, UNCECESSARILY!!!
// std::swap( *first, *(++result));
// BUT avoid swapping with itself when both iterators are the same
++result;
if (result != first)
std::swap( *first, *result);
#else
// original code found in std::unique()
// copies unique down
*(++result) = *first;
#endif
}
}
return ++result;
}
template <class ForwardIterator, class BinaryPredicate>
ForwardIterator unique( ForwardIterator first, ForwardIterator last, BinaryPredicate pred)
{
if (first == last)
return last;
// remember the current item that we are looking at for uniqueness
ForwardIterator result = first;
while (++first != last)
{
if (!pred(*result,*first))
{
#ifdef IMPROVED_STD_UNIQUE_ALGORITHM
// inc result, then swap *result and *first
// THIS COULD SWAP WITH ITSELF UNCECESSARILY
// std::swap( *first, *(++result));
//
// BUT avoid swapping with itself when both iterators are the same
++result;
if (result != first)
std::swap( *first, *result);
#else
// original code found in std::unique()
// copies unique down
// causes memory leaks, and duplicate ptrs
// and uncessarily moves in place!
*(++result) = *first;
#endif
}
}
return ++result;
}
// from now on, the #define is no longer needed, so get rid of it
#undef IMPROVED_STD_UNIQUE_ALGORITHM
} // end ptgi:: namespace
#endif
Ve test etmek için kullandığım UNIT Test programı:
// QUESTION: in test2, I had trouble getting one line to compile,which was caused by the declaration of operator()
// in the equal_to Predicate. I'm not sure how to correctly resolve that issue.
// Look for //OUT lines
//
// Make sure that NOTES in ptgi_unique.hpp are correct, in how we should "cleanup" duplicates
// from both a vector<Integer> (test1()) and vector<Integer*> (test2).
// Run this with valgrind(1).
//
// In test2(), IF we use the call to std::unique(), we get this problem:
//
// [dbednar@ipeng8 TestSortRoutes]$ ./Main7
// TEST2: ORIG nums before UNIQUE: 10, 20, 21, 22, 30, 31, 23, 24, 11
// TEST2: modified nums AFTER UNIQUE: 10, 20, 30, 23, 11, 31, 23, 24, 11
// INFO: dupInx=5
// TEST2: uniq = 10
// TEST2: uniq = 20
// TEST2: uniq = 30
// TEST2: uniq = 33427744
// TEST2: uniq = 33427808
// Segmentation fault (core dumped)
//
// And if we run valgrind we seen various error about "read errors", "mismatched free", "definitely lost", etc.
//
// valgrind --leak-check=full ./Main7
// ==359== Memcheck, a memory error detector
// ==359== Command: ./Main7
// ==359== Invalid read of size 4
// ==359== Invalid free() / delete / delete[]
// ==359== HEAP SUMMARY:
// ==359== in use at exit: 8 bytes in 2 blocks
// ==359== LEAK SUMMARY:
// ==359== definitely lost: 8 bytes in 2 blocks
// But once we replace the call in test2() to use ptgi::unique(), all valgrind() error messages disappear.
//
// 130212 dpb dbednar@ptgi.com created
// =========================================================================================================
#include <iostream> // std::cout, std::cerr
#include <string>
#include <vector> // std::vector
#include <sstream> // std::ostringstream
#include <algorithm> // std::unique()
#include <functional> // std::equal_to(), std::binary_function()
#include <cassert> // assert() MACRO
#include "ptgi_unique.hpp" // ptgi::unique()
// Integer is small "wrapper class" around a primitive int.
// There is no SETTER, so Integer's are IMMUTABLE, just like in JAVA.
class Integer
{
private:
int num;
public:
// default CTOR: "Integer zero;"
// COMPRENSIVE CTOR: "Integer five(5);"
Integer( int num = 0 ) :
num(num)
{
}
// COPY CTOR
Integer( const Integer& rhs) :
num(rhs.num)
{
}
// assignment, operator=, needs nothing special... since all data members are primitives
// GETTER for 'num' data member
// GETTER' are *always* const
int getNum() const
{
return num;
}
// NO SETTER, because IMMUTABLE (similar to Java's Integer class)
// @return "num"
// NB: toString() should *always* be a const method
//
// NOTE: it is probably more efficient to call getNum() intead
// of toString() when printing a number:
//
// BETTER to do this:
// Integer five(5);
// std::cout << five.getNum() << "\n"
// than this:
// std::cout << five.toString() << "\n"
std::string toString() const
{
std::ostringstream oss;
oss << num;
return oss.str();
}
};
// convenience typedef's for iterating over std::vector<Integer>
typedef std::vector<Integer>::iterator IntegerVectorIterator;
typedef std::vector<Integer>::const_iterator ConstIntegerVectorIterator;
// convenience typedef's for iterating over std::vector<Integer*>
typedef std::vector<Integer*>::iterator IntegerStarVectorIterator;
typedef std::vector<Integer*>::const_iterator ConstIntegerStarVectorIterator;
// functor used for std::unique or ptgi::unique() on a std::vector<Integer>
// Two numbers equal if, when divided by 10 (integer division), the quotients are the same.
// Hence 50..59 are equal, 60..69 are equal, etc.
struct IntegerEqualByTen: public std::equal_to<Integer>
{
bool operator() (const Integer& arg1, const Integer& arg2) const
{
return ((arg1.getNum()/10) == (arg2.getNum()/10));
}
};
// functor used for std::unique or ptgi::unique on a std::vector<Integer*>
// Two numbers equal if, when divided by 10 (integer division), the quotients are the same.
// Hence 50..59 are equal, 60..69 are equal, etc.
struct IntegerEqualByTenPointer: public std::equal_to<Integer*>
{
// NB: the Integer*& looks funny to me!
// TECHNICAL PROBLEM ELSEWHERE so had to remove the & from *&
//OUT bool operator() (const Integer*& arg1, const Integer*& arg2) const
//
bool operator() (const Integer* arg1, const Integer* arg2) const
{
return ((arg1->getNum()/10) == (arg2->getNum()/10));
}
};
void test1();
void test2();
void printIntegerStarVector( const std::string& msg, const std::vector<Integer*>& nums );
int main()
{
test1();
test2();
return 0;
}
// test1() uses a vector<Object> (namely vector<Integer>), so there is no problem with memory loss
void test1()
{
int data[] = { 10, 20, 21, 22, 30, 31, 23, 24, 11};
// turn C array into C++ vector
std::vector<Integer> nums(data, data+9);
// arg3 is a functor
IntegerVectorIterator dupPosition = ptgi::unique( nums.begin(), nums.end(), IntegerEqualByTen() );
nums.erase(dupPosition, nums.end());
nums.erase(nums.begin(), dupPosition);
}
//==================================================================================
// test2() uses a vector<Integer*>, so after ptgi:unique(), we have to be careful in
// how we eliminate the duplicate Integer objects stored in the heap.
//==================================================================================
void test2()
{
int data[] = { 10, 20, 21, 22, 30, 31, 23, 24, 11};
// turn C array into C++ vector of Integer* pointers
std::vector<Integer*> nums;
// put data[] integers into equivalent Integer* objects in HEAP
for (int inx = 0; inx < 9; ++inx)
{
nums.push_back( new Integer(data[inx]) );
}
// print the vector<Integer*> to stdout
printIntegerStarVector( "TEST2: ORIG nums before UNIQUE", nums );
// arg3 is a functor
#if 1
// corrected version which fixes SEGMENTATION FAULT and all memory leaks reported by valgrind(1)
// I THINK we want to use new C++11 cbegin() and cend(),since the equal_to predicate is passed "Integer *&"
// DID NOT COMPILE
//OUT IntegerStarVectorIterator dupPosition = ptgi::unique( const_cast<ConstIntegerStarVectorIterator>(nums.begin()), const_cast<ConstIntegerStarVectorIterator>(nums.end()), IntegerEqualByTenPointer() );
// DID NOT COMPILE when equal_to predicate declared "Integer*& arg1, Integer*& arg2"
//OUT IntegerStarVectorIterator dupPosition = ptgi::unique( const_cast<nums::const_iterator>(nums.begin()), const_cast<nums::const_iterator>(nums.end()), IntegerEqualByTenPointer() );
// okay when equal_to predicate declared "Integer* arg1, Integer* arg2"
IntegerStarVectorIterator dupPosition = ptgi::unique(nums.begin(), nums.end(), IntegerEqualByTenPointer() );
#else
// BUGGY version that causes SEGMENTATION FAULT and valgrind(1) errors
IntegerStarVectorIterator dupPosition = std::unique( nums.begin(), nums.end(), IntegerEqualByTenPointer() );
#endif
printIntegerStarVector( "TEST2: modified nums AFTER UNIQUE", nums );
int dupInx = dupPosition - nums.begin();
std::cout << "INFO: dupInx=" << dupInx <<"\n";
// delete the dup Integer* objects in the [dupPosition, end] range
for (IntegerStarVectorIterator iter = dupPosition; iter != nums.end(); ++iter)
{
delete (*iter);
}
// shrink the vector
// NB: the Integer* ptrs are NOT followed by vector::erase()
nums.erase(dupPosition, nums.end());
// print the uniques, by following the iter to the Integer* pointer
for (IntegerStarVectorIterator iter = nums.begin(); iter != nums.end(); ++iter)
{
std::cout << "TEST2: uniq = " << (*iter)->getNum() << "\n";
}
// remove the unique objects from heap
for (IntegerStarVectorIterator iter = nums.begin(); iter != nums.end(); ++iter)
{
delete (*iter);
}
// shrink the vector
nums.erase(nums.begin(), nums.end());
// the vector should now be completely empty
assert( nums.size() == 0);
}
//@ print to stdout the string: "info_msg: num1, num2, .... numN\n"
void printIntegerStarVector( const std::string& msg, const std::vector<Integer*>& nums )
{
std::cout << msg << ": ";
int inx = 0;
ConstIntegerStarVectorIterator iter;
// use const iterator and const range!
// NB: cbegin() and cend() not supported until LATER (c++11)
for (iter = nums.begin(), inx = 0; iter != nums.end(); ++iter, ++inx)
{
// output a comma seperator *AFTER* first
if (inx > 0)
std::cout << ", ";
// call Integer::toString()
std::cout << (*iter)->getNum(); // send int to stdout
// std::cout << (*iter)->toString(); // also works, but is probably slower
}
// in conclusion, add newline
std::cout << "\n";
}