Biraz araştırmadan sonra, şimdi en basit ama eksiksiz bir cmake örneğinin kendi versiyonuna sahibim. İşte burada ve kaynaklar ve paketleme dahil olmak üzere temel bilgilerin çoğunu kapsamaya çalışıyor.
standart dışı yaptığı bir şey de kaynak kullanımıdır. Öntanımlı olarak cmake bunları / usr / share /, / usr / local / share / ve Windows'ta eşdeğer bir şey koymak ister. Her yerde ayıklayıp çalıştırabileceğiniz basit bir zip / tar.gz'ye sahip olmak istedim. Bu nedenle kaynaklar yürütülebilir dosyaya göre yüklenir.
cmake komutlarını anlamanın temel kuralı şu sözdizimidir:
<function-name>(<arg1> [<arg2> ...])
virgül veya semicolor olmadan. Her argüman bir dizedir. foobar(3.0)
ve foobar("3.0")
aynı. ile listeleri / değişkenleri ayarlayabilirsiniz set(args arg1 arg2)
. Bu değişken setiyle foobar(${args})
ve foobar(arg1 arg2)
etkili bir şekilde aynıdır. Varolmayan bir değişken, boş bir listeye eşdeğerdir. Liste dahili olarak öğeleri ayırmak için noktalı virgül içeren bir dizedir. Bu nedenle, tek bir öğe içeren bir liste, tanım gereği yalnızca bu öğedir, kutulama gerçekleşmez. Değişkenler globaldir. Yerleşik işlevler , veya gibi bazı kimlikler bekledikleri için bir tür adlandırılmış bağımsız değişken sunar .PUBLIC
DESTINATION
argümanları gruplamak için argüman listesinde. Ancak bu bir dil özelliği değildir, bu kimlikler aynı zamanda sadece dizelerdir ve işlev uygulaması tarafından çözümlenir.
github'dan her şeyi klonlayabilirsiniz
cmake_minimum_required(VERSION 3.0)
project(example_project)
###############################################################################
## file globbing ##############################################################
###############################################################################
# these instructions search the directory tree when cmake is
# invoked and put all files that match the pattern in the variables
# `sources` and `data`
file(GLOB_RECURSE sources src/main/*.cpp src/main/*.h)
file(GLOB_RECURSE sources_test src/test/*.cpp)
file(GLOB_RECURSE data resources/*)
# you can use set(sources src/main.cpp) etc if you don't want to
# use globing to find files automatically
###############################################################################
## target definitions #########################################################
###############################################################################
# add the data to the target, so it becomes visible in some IDE
add_executable(example ${sources} ${data})
# just for example add some compiler flags
target_compile_options(example PUBLIC -std=c++1y -Wall -Wfloat-conversion)
# this lets me include files relative to the root src dir with a <> pair
target_include_directories(example PUBLIC src/main)
# this copies all resource files in the build directory
# we need this, because we want to work with paths relative to the executable
file(COPY ${data} DESTINATION resources)
###############################################################################
## dependencies ###############################################################
###############################################################################
# this defines the variables Boost_LIBRARIES that contain all library names
# that we need to link to
find_package(Boost 1.36.0 COMPONENTS filesystem system REQUIRED)
target_link_libraries(example PUBLIC
${Boost_LIBRARIES}
# here you can add any library dependencies
)
###############################################################################
## testing ####################################################################
###############################################################################
# this is for our testing framework
# we don't add REQUIRED because it's just for testing
find_package(GTest)
if(GTEST_FOUND)
add_executable(unit_tests ${sources_test} ${sources})
# we add this define to prevent collision with the main
# this might be better solved by not adding the source with the main to the
# testing target
target_compile_definitions(unit_tests PUBLIC UNIT_TESTS)
# this allows us to use our executable as a link library
# therefore we can inherit all compiler options and library dependencies
set_target_properties(example PROPERTIES ENABLE_EXPORTS on)
target_link_libraries(unit_tests PUBLIC
${GTEST_BOTH_LIBRARIES}
example
)
target_include_directories(unit_tests PUBLIC
${GTEST_INCLUDE_DIRS} # doesn't do anything on Linux
)
endif()
###############################################################################
## packaging ##################################################################
###############################################################################
# all install commands get the same destination. this allows us to use paths
# relative to the executable.
install(TARGETS example DESTINATION example_destination)
# this is basically a repeat of the file copy instruction that copies the
# resources in the build directory, but here we tell cmake that we want it
# in the package
install(DIRECTORY resources DESTINATION example_destination)
# now comes everything we need, to create a package
# there are a lot more variables you can set, and some
# you need to set for some package types, but we want to
# be minimal here
set(CPACK_PACKAGE_NAME "MyExample")
set(CPACK_PACKAGE_VERSION "1.0.0")
# we don't want to split our program up into several things
set(CPACK_MONOLITHIC_INSTALL 1)
# This must be last
include(CPack)
For example I don't want to update my CMakeList.txt when I am adding a new folder in my src tree
Kaynakları otomatik olarak toplayan bir IDE örneği verebilir misiniz?